ParticleEffect
Description
Creates a particle effect.
The particle effect must be precached with PrecacheParticleSystem and the file its from must be added via game.AddParticles before it can be used!
Arguments
Example
Example usage of the function. Precaches ExplosionCore_wall particle from particles/explosion.pcf, a Team Fortress 2 particle file.
You can then test the particle by using the particleitup console command.
You can find a list of particles inside a .pcf file using the Particle Editor Tool
game.AddParticles( "particles/explosion.pcf" )
PrecacheParticleSystem( "ExplosionCore_wall" )
if ( SERVER ) then
-- A test console command to see if the particle works, spawns the particle where the player is looking at.
concommand.Add( "particleitup", function( ply, cmd, args )
ParticleEffect( "ExplosionCore_wall", ply:GetEyeTrace().HitPos, Angle( 0, 0, 0 ) )
end )
end