ParticleEffect
Description
Creates a particle effect. See also CreateParticleSystem.
The particle effect must be precached serverside with PrecacheParticleSystem and the file its from must be added via game.AddParticles before it can be used!
Arguments
3 Angle angles
The orientation of Control Point 0 for the particle system.
You must provide the entity argument for the angles to take effect.
Example
Example usage of the function. Precaches ExplosionCore_wall
particle from particles/explosion.pcf
, a Team Fortress 2 particle file.
You can then test the particle by using the particleitup
console command.
You can find a list of particles inside a .pcf file using the Particle Editor Tool