Garry's Mod Wiki

render.GetAmbientLightColor

  Vector render.GetAmbientLightColor()

Description

Returns the ambient color intensity of the map, basically the color the sky emits.

This is used by the engine to calculate shadow color using the following formula: ambientLight * 3 + Vector( 0.3, 0.3, 0.3 )

See also render.ComputeLighting.

Returns

1 Vector
The ambient color intensity of the map.

This is computed at map compile time and is stored in "linear color space".