Sets the model of the rendered entity.
This function may give a different model than expected. This is not a bug, however this problem may appear with some player models which are renamed several times in a wrong way. To solve that, you can use Entity:SetModel and Entity:SetModelName on the internal panel entity. More information : https://github.com/Facepunch/garrysmod-issues/issues/4534.
1 string model
The model to apply to the entity.