Garry's Mod Wiki



  PhysObj:SetInertia( Vector angularInertia )


Sets the angular inertia. See PhysObj:GetInertia


1 Vector angularInertia
The angular inertia of the object.

This does not affect linear inertia.
Setting a value of 0 on any axes makes the physobject go invalid.
After changing the inertia of a frozen physics object, upon collision with another entity, it will begin moving with no respect to gravity or world collisions (as if still in a frozen state). This can be worked around by enabling and then disabling the motion of the physics object (PhysObj:EnableMotion)

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