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boolean WEAPON:Holster( Entity weapon )
This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.


Called when weapon tries to holster.

This is called twice for every holster clientside, one in Prediction and one not.
Before WEAPON:OnRemove is called, this function is only called serverside.


1 Entity weapon
The weapon we are trying switch to.


1 boolean
Return true to allow weapon to holster


Returns the weapon switched to when when the weapon is being holstered.

function SWEP:Holster( wep ) if not IsFirstTimePredicted() then return end LocalPlayer():ChatPrint("Switched to: "..(wep.PrintName or wep:GetClass())) end
Output: Switched to Toolgun Switched to weapon_crowbar

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