sound.Generate
sound.Generate( string identifier, number samplerate, number duration, function or table or string sampleData, number loopStart = nil )
Description
Creates a sound from raw audio sample data.
Arguments
4 function or table or string sampleData
The raw sample data which will be turned into audio.
Can be a function which will be called to generate every sample on the sound.
Function argument(s):
1 number sampleIndex - The current sample number.
Function return value(s):
1 number sampleValue - The return value must be between
Other values will wrap back to the -1 to 1 range and basically clip.
There are 65535 possible quantifiable values between
-1.0 and 1.0.Other values will wrap back to the -1 to 1 range and basically clip.
There are 65535 possible quantifiable values between
-1 and 1.Can be a table of numbers in the range -1 to 1
Can be a string of unsigned 16 bit (a "short") binary data.
5 number loopStart = nil
Sample ID of the loop start. If given, the sound will be looping and will restart playing at given position after reaching its end.
Example: Using a function to create sample data
Plays a 2000 Hz sine wave at maximum volume.
Garry's Mod
Rust
Steamworks
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