File Search Paths
Here is a list of file search paths for use by the file library.
|"GAME"||Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games, etc)|
|"LUA"||All Lua folders (lua/) including gamemodes and addons|
|"lcl"||All Lua files and subfolders (lua/) visible to the client state.|
|"lsv"||All Lua files and subfolders (lua/) visible to the server state.|
|"LuaMenu"||All Lua files and subfolders (lua/) visible to the menu state.|
|"DATA"||Data folder (garrysmod/data)|
|"DOWNLOAD"||Downloads folder (garrysmod/download/)|
|"MOD"||Strictly the game folder (garrysmod/), ignores mounting.|
|"BASE_PATH"||Location of the root folder (where hl2.exe, bin and etc. are)|
|"EXECUTABLE_PATH"||Bin folder and root folder|
|"THIRDPARTY"||Contains content from installed addons or gamemodes.|
|"WORKSHOP"||Contains only the content from workshop addons. This includes all mounted .gma files.|
|"BSP"||Only the files embedded in the currently loaded map (
|<mounted folder>||Strictly within the folder of a mounted game specified, e.g. "cstrike", see note below|
|<mounted Workshop addon title>||Strictly within the specified Workshop addon. See engine.GetAddons.
For GMA files, this will be the title embedded inside the GMA file itself, not the title of the Workshop addon it was downloaded from.
Garry's Mod provide a useful command that lists all currently active search paths for the current game state:
The command will out text like this:
Each line will contain the real filesystem path and its Search Path designation that can be used with the file library.
This may also be useful for general debugging. Content from paths that appear first will override content from paths that appear last.