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  render.SetStencilWriteMask( number bitMask )


Sets the unsigned 8-bit (byte) bitflag mask that will be bitwise ANDed with all values as they are written to the Stencil Buffer

This can be considered a "niche" Stencil function as it is not required for many Stencil use-cases.

This is a companion function to render.SetStencilTestMask which modifies Stencil Buffer values as they are read.

For more detailed information on the Stencil system, including usage examples, see the Stencils Render Reference page


1 number bitMask
The 8-bit (byte) mask
Set to 255 to make no change to written Stencil Buffer values.