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render.SetStencilWriteMask

  render.SetStencilWriteMask( number bitMask )

Description

Sets the unsigned 8-bit (byte) bitflag mask that will be bitwise ANDed with all values as they are written to the Stencil Buffer

This can be considered a "niche" Stencil function as it is not required for many Stencil use-cases.

This is a companion function to render.SetStencilTestMask which modifies Stencil Buffer values as they are read.

For more detailed information on the Stencil system, including usage examples, see the Stencils Render Reference page

Arguments

1 number bitMask
The 8-bit (byte) mask
Set to 255 to make no change to written Stencil Buffer values.