This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Called when a player switches their weapon.
1 Player player
The player switching weapons.
2 Weapon oldWeapon
The previous weapon. Will be NULL if the previous weapon was removed or the player is switching from nothing.
Return true to prevent weapon switch
The players weapon information will be printed when the player switched weapons.
function GM:PlayerSwitchWeapon( ply, oldWeapon, newWeapon ) -- GetClass() will return the weapons class as a string. MsgN( "You switched weapons! Your old weapon is " .. oldWeapon:GetClass() .."." ) MsgN( "Your new weapon is " .. newWeapon:GetClass() .. "." ) end
You switched weapons! Your old weapon is gmod_camera. Your new weapon is weapon_crossbow.