Garry's Mod Wiki


  Entity:AddToMotionController( PhysObj physObj )


Adds a PhysObject to the entity's motion controller so that ENTITY:PhysicsSimulate will be called for given PhysObject as well.

You must first create a motion controller with Entity:StartMotionController.

You can remove added PhysObjects by using Entity:RemoveFromMotionController.

Only works on a scripted Entity of anim type


1 PhysObj physObj
The PhysObj to add to the motion controller.