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Entity:SetNWFloat( string key, number value )


Sets a networked float (number) value on the entity.

The value can then be accessed with Entity:GetNWFloat both from client and server.

Unlike Entity:SetNWInt, floats don't have to be whole numbers.

Running this function clientside will only set it for the client it is called on.


1 string key
The key to associate the value with
2 number value
The value to set


This will set the networked float 'test' on all clients to 0.5.

for k,v in pairs( player.GetAll() ) do v:SetNWFloat( 'test', 0.5 ) end

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