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  GM:NotifyShouldTransmit( Entity entity, boolean shouldtransmit )


Called whenever this entity changes its transmission state for this LocalPlayer, such as exiting or re entering the PVS.

This is the best place to handle the reset of Entity:SetPredictable, as this would be usually called when the player lags and requests a full packet update.

When the entity stops transmitting, Entity:IsDormant will only return true after this hook.


1 Entity entity
The entity that changed its transmission state.
2 boolean shouldtransmit
True if we started transmitting to this client and false if we stopped.