util.GetModelInfo
Description
Returns a table containing the info about the model.
This function will silently fail if used on models with following strings in them:
- _shared
- _anims
- _gestures
- _anim
- _postures
- _gst
- _pst
- _shd
- _ss
- _anm
- _include
Arguments
Returns
1 table
The model info as a table with the following keys:
- number SkinCount - Identical to Entity:SkinCount.
- string KeyValues - Valve key-value formatted info about the model's physics (Constraint Info, etc). This is limited to 4096 characters.
- string ModelKeyValues - Valve key-value formatted info about the model ($keyvalues command in the .qc of the model), if present
- number MeshCount - Number of meshes the model has
- number BoneCount - Number of bones the model has
- number Flags - Model flags
- boolean StaticProp - Whether the model is meant to be a static prop (a specific flag)
Example
Example usage of the function. We use util.KeyValuesToTablePreserveOrder in order to preserve multiple keys with the same name.
Output: 1:
Key = solid
Value:
1:
Key = index
Value = 0
2:
Key = name
Value = Vehicle_Gate.Gate2_L
3:
Key = mass
Value = 1
4:
Key = surfaceprop
Value = metal
5:
Key = damping
Value = 0
6:
Key = rotdamping
Value = 0
7:
Key = inertia
Value = 1
8:
Key = volume
Value = 68522.9296875
...
6:
Key = editparams
Value:
1:
Key = rootname
Value =
2:
Key = totalmass
Value = 1