3 number Bone1Bone of first entity (0 for non-ragdolls)
4 number Bone2Bone of second entity (0 for non-ragdolls)
5 Vector LPos1Position of first end of the rope. Local to Ent1.
6 Vector LPos2Position of second end of the rope. Local to Ent2.
7 number lengthLength of the rope.
8 number addlengthAmount to add to the length of the rope. Works as it does in the Rope tool.
9 number forcelimitAmount of force until it breaks (0 = unbreakable).
10 number widthWidth of the rope.
11 string materialMaterial of the rope.
12 boolean rigidWhether the constraint is rigid.