Executes when a player connects to the server. Called before the player has been assigned a UserID and entity. See the player_connect gameevent for a version of this hook called after the player entity has been created.
This is only called clientside for listen server hosts.
This is not called clientside for the local player.
1 string name
The player's name.
2 string ip
The player's IP address. Will be "none" for bots.
This argument will only be passed serverside.
prints a message to the chatbox when a player joins the game
( name, ip )
( HUD_PRINTTALK, name .. " has joined the game."
Output: Player1 has joined the game.