Garry's Mod Wiki

GM:PlayerConnect

  GM:PlayerConnect( string name, string ip )

Description

Executes when a player connects to the server. Called before the player has been assigned a UserID and entity. See the player_connect gameevent for a version of this hook called after the player entity has been created.

This is only called clientside for listen server hosts.
This is not called clientside for the local player.

Arguments

1 string name
The player's name.
2 string ip
The player's IP address. Will be "none" for bots.
This argument will only be passed serverside.

Example

prints a message to the chatbox when a player joins the game

hook.Add( "PlayerConnect", "JoinGlobalMessage", function( name, ip ) PrintMessage( HUD_PRINTTALK, name .. " has joined the game." ) end )
Output: Player1 has joined the game.