player_manager.RegisterClass
Description
Register a class metatable to be assigned to players later
Arguments
Example
A quick look at registering a class table
local PLAYER = {}
PLAYER.DisplayName = "Default Class"
-- ...
player_manager.RegisterClass( "player_default", PLAYER, nil )
Example
You can retrieve the data you've set when registering the table using baseclass.Get( "<classname>" )
Output:
Walkspeed = 300
RunSpeed = 500
CalcView = function: 0x00665988
UseVMHands = true
--- etc...