PhysObj:Sleep
PhysObj:Sleep()
Description
Makes the physics object "sleep". The physics object will no longer be moving unless it is "woken up" by either a collision with another moving object, or by PhysObj:Wake.
This is an optimization feature of the physics engine. Normally physics objects will automatically "sleep" when not moving for a short while, to save resources, but it can be used for other purposes, for example to temporarily suspend an object mid air.