Garry's Mod Wiki

LocalLight

Description

Table structure used for render.SetLocalModelLights.

Members

number type
The type of the light source, see MATERIAL_LIGHT enum.

Default: MATERIAL_LIGHT_POINT

Vector color
The color of the light source (x is red, y is green, z is blue). Values are not restricted to a specific range, higher values will result in a brighter light.

Default: vector_origin

Vector pos
The origin of the light in world coordinates.

Default: vector_origin

Vector dir
The direction of the light. Only required for directional and spot lights.

Default: vector_origin

number range
The maximum range of the light source. Does not actually control light attenuation. Usually left at 0 for infinite range.

Default: 0

number angularFalloff
Angular falloff exponent for spot lights. Higher values result in a sharper transition between the inner cone and the outer cone.

Default: 5

number innerAngle
The inner cone angle for spot lights, in degrees. No angular falloff will occur inside that cone.

Default: 45

number outerAngle
The outer cone angle for spot lights, in degrees.

Default: 45

number fiftyPercentDistance
The distance at which the light will fade to 50% of its brightness.
number zeroPercentDistance
The distance at which the light will completely fade out.
number quadraticFalloff
The quadratic term of the light falloff. This will only be used if fiftyPercentDistance and zeroPercentDistance are not supplied, and allows finer control over light attenuation.

Default: 0

number linearFalloff
The linear term of the light falloff. This will only be used if fiftyPercentDistance and zeroPercentDistance are not supplied, and allows finer control over light attenuation.

Default: 0

number constantFalloff
The constant term of the light falloff. This will only be used if fiftyPercentDistance and zeroPercentDistance are not supplied, and allows finer control over light attenuation.

Default: 1