Garry's Mod Wiki

LocalLight

Description

Table structure used for render.SetLocalModelLights.

Parameters

type [number]

The type of the light source, see Enums/MATERIAL_LIGHT.

Default: MATERIAL_LIGHT_POINT

color [Vector]

The color of the light source (x is red, y is green, z is blue). Values are not restricted to a specific range, higher values will result in a brighter light.

Default: vector_origin

pos [Vector]

The origin of the light in world coordinates.

Default: vector_origin

dir [Vector]

The direction of the light. Only required for directional and spot lights.

Default: vector_origin

range [number]

The maximum range of the light source. Does not actually control light attenuation. Usually left at 0 for infinite range.

Default: 0

angularFalloff [number]

Angular falloff exponent for spot lights. Higher values result in a sharper transition between the inner cone and the outer cone.

Default: 5

innerAngle [number]

The inner cone angle for spot lights, in degrees. No angular falloff will occur inside that cone.

Default: 45

outerAngle [number]

The outer cone angle for spot lights, in degrees.

Default: 45

fiftyPercentDistance [number]

The distance at which the light will fade to 50% of its brightness.

zeroPercentDistance [number]

The distance at which the light will completely fade out.

quadraticFalloff [number]

The quadratic term of the light falloff. This will only be used if fiftyPercentDistance and zeroPercentDistance are not supplied, and allows finer control over light attenuation.

Default: 0

linearFalloff [number]

The linear term of the light falloff. This will only be used if fiftyPercentDistance and zeroPercentDistance are not supplied, and allows finer control over light attenuation.

Default: 0

constantFalloff [number]

The constant term of the light falloff. This will only be used if fiftyPercentDistance and zeroPercentDistance are not supplied, and allows finer control over light attenuation.

Default: 1

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