GM:PlayerFootstep
boolean GM:PlayerFootstep( Player ply, Vector pos, number foot, string sound, number volume, CRecipientFilter filter )
This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Description
Called whenever a player steps. Return true to mute the normal sound.
See GM:PlayerStepSoundTime for a related hook about footstep frequency.
This hook is called on all clients.
Arguments
Returns
Example
Disables default player footsteps and plays custom ones.