boolean GM:PlayerFootstep( Player ply, Vector pos, number foot, string sound, number volume, CRecipientFilter filter )
This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Called whenever a player steps. Return true to mute the normal sound.
This hook is called on all clients.
1 Player ply
The stepping player
2 Vector pos
The position of the step
3 number foot
Foot that is stepped. 0 for left, 1 for right
4 string sound
Sound that is going to play
5 number volume
Volume of the footstep
6 CRecipientFilter filter
The Recipient filter of players who can hear the footstep
Prevent default step sound
Disables default player footsteps and plays custom ones.