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A list of hooks only available for Scripted Entities.

The only exceptions to this rule are ENTITY:RenderOverride and ENTITY:CalcAbsolutePosition, which can also be applied to engine entities.

Some more "hooks" are available for all entities (including engine entities) with the function Entity:AddCallback.

See also: Structures/ENT

The hooks listed here are also dependent on the scripted entity type. For instance, a base scripted entity will not use ENTITY:DoSchedule at all, that is only for scripted NPCs

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