Global States
Global States are a Half-Life 2 map-wide system that decides whether a certain gameplay condition is met or not.
A Global State can have both, an enabled state and a counter.
The list below represents all global states used by Half-Life 2 and its episodes.
Global States
Used with game.SetGlobalState and game.SetGlobalCounter. See also GLOBAL enum.
Name | Description | Appearances |
---|---|---|
antlion_allied | Antlions are player allies | Half-Life 2: enabled after you unlock the Pherliac Pods before you enter Nova Prospect. |
suit_no_sprint | HEV Suit sprint function not yet enabled. | Half-Life 2: at the beginning of the game before the player has the HEV suit. |
super_phys_gun | Super Gravity Gun is enabled. | Half-Life 2: when the player is in the citadel. |
friendly_encounter | Friendly encounter sequence causing weapons to be lowered. | Half-Life 2, Episode 1, and Episode 2: whenever a friendly cutscene takes place (e.g. Black Mesa East meeting Barney and Eli, meeting the vorts when they heal Alyx) |
gordon_invulnerable | All players are invulnerable. | Half-Life 2: beginning of the game on the train ride. |
no_seagulls_on_jeep | Don't spawn seagulls on the jeep. | Half-Life 2: if the player leaves their jeep seagulls may spawn on it. |
ep2_alyx_injured | Alyx is injured and cannot fight. | Episode 2: enabled before Alyx is healed by Vortigaunts |
ep_alyx_darknessmode | Burning props emit light and zombies act like they are in darkness. | Episode 1: when Alyx and Gordon are sneaking in the tunnels with zombines |
hunters_to_run_over | Hunters run over before they dodge. | Episode 2: during a fight with striders and hunters |
citizens_passive | "Citizens are not player allies (cannot be commanded)." This has the same effect as gordon_precriminal but only for citizens. | Unused |