Garry's Mod Wiki


  duplicator.RegisterEntityModifier( string name, function func )


This allows you to register tweaks to entities. For instance, if you were making an "unbreakable" addon, you would use this to enable saving the "unbreakable" state of entities between duplications.

This function registers a piece of generic code that is run on all entities with this modifier. In order to have it actually run, use duplicator.StoreEntityModifier.

This function does nothing when run clientside.


1 string name
An identifier for your modification. This is not limited, so be verbose. Person's 'Unbreakable' mod is far less likely to cause conflicts than unbreakable
2 function func
The function to be called for your modification.
Function argument(s):
1 Player ply - The player that is spawning the entity.
2 Entity ent - The entity being spawned in.
3 table data - What you pass to duplicator.StoreEntityModifier.