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Entity:SetMaterial

  Entity:SetMaterial( string materialName )

Description

Sets the rendering material override of the entity.

To set a Lua material created with CreateMaterial, just prepend a "!" to the material name.

If you wish to override a single material on the model, use Entity:SetSubMaterial instead.

To apply materials to models, that material must have VertexLitGeneric shader. For that reason you cannot apply map textures onto models, map textures use a different material shader - LightmappedGeneric, which can be used on brush entities.
The server's value takes priority on the client.

Issue Tracker: 3362

Arguments

1 string materialName
New material name. Use an empty string ("") to reset to the default materials.