Causes the entity to break into its current models gibs, if it has any.
You must call Entity:PrecacheGibs on the entity before using this function, or it will not create any gibs.
The gibs will be spawned on the server and be synchronized with all clients.
Note, that this function will not remove or hide the entity it is called on.
This function is affected by
breakable_multiplayer (must be set to 0, which also would make all prop gibs spawn serverside) console variables.
You can avoid this cost by spawning the gibs on the client using Entity:GibBreakClient