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  Entity:DispatchTraceAttack( CTakeDamageInfo damageInfo, table traceRes, Vector dir = traceRes.HitNormal )


Performs a trace attack towards the entity this function is called on, as if an invisible bullet is shot towards it. Visually identical to Entity:TakeDamageInfo.

Calling this function on the victim entity in ENTITY:OnTakeDamage can cause infinite loops.
This function correctly applies damage to func_breakable_surf entities, unlike Entity:TakeDamageInfo.


1 CTakeDamageInfo damageInfo
The damage to apply.
2 table traceRes
Trace result to use to deal damage. See TraceResult structure
3 Vector dir = traceRes.HitNormal
Direction of the attack.