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Entity:DispatchTraceAttack( CTakeDamageInfo damageInfo, table traceRes, Vector dir = traceRes.HitNormal )


Performs a trace attack.

Calling this function on the victim entity in ENTITY:OnTakeDamage can cause infinite loops.


1 CTakeDamageInfo damageInfo
The damage to apply.
2 table traceRes
Trace result to use to deal damage. See Structures/TraceResult
3 Vector dir = traceRes.HitNormal
Direction of the attack.

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