Player:UniqueID
Description
We advise against using this. It may be changed or removed in a future update.
This function has collisions, where more than one player can have the same UniqueID. It is highly recommended to use Player:SteamID64 or Player:SteamID instead, which are guaranteed to be unique to each player.
This function has collisions, where more than one player can have the same UniqueID. It is highly recommended to use Player:SteamID64 or Player:SteamID instead, which are guaranteed to be unique to each player.
Returns a 32 bit integer that remains constant for a player across joins/leaves and across different servers. This can be used when a string is inappropriate - e.g. in a database primary key.
In Singleplayer, this function will always return 1.