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number Player:UniqueID()


This function has collisions, where more than one player has the same UniqueID. It is highly recommended to use Player:AccountID, Player:SteamID or Player:SteamID64 instead, which are guaranteed to be unique to each player.

Returns a 32 bit integer that remains constant for a player across joins/leaves and across different servers. This can be used when a string is inappropriate - e.g. in a database primary key.

In Singleplayer, this function will always return 1.


1 number
The player's Unique ID


Gets the Unique ID of a player.

Entity( 1 ):UniqueID()
Output: Something like 1592073762


Functional equivalent of this function.

local ply = Entity( 1 ) local uniqueid = util.CRC( "gm_" .. ply:SteamID() .. "_gm" ) print( uniqueid )
Output: Something like 1592073762

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