ents.CreateClientRope
Entity ents.CreateClientRope( Entity ent1, number or Vector ent1attach, Entity ent2, number or Vector ent2attach, table extra = nil )
Recently Added
This was recently added in version (2025.05.23). It might only be available on the Dev Branch right now.
Description
Creates a clientside only rope, similar to those used by the Dog and Fast Zombie models from Half-Life 2.
Created ropes will be automatically cleaned up when one of the attached entities is removed.
Arguments
2 number or Vector ent1attach
The attachment ID on the first entity to attach the rope to, or a local Vector relative to the first entity.
4 number or Vector ent2attach
The attachment ID on the second entity to attach the rope to, or a local Vector relative to the second entity.
5 table extra = nil
Extra optional settings for the rope. Possible values are:
- slack - How much extra rope to add to the length (default: 0)
- width - Width of the rope (default: 2)
- segments - How many segments the rope should have (default: 8, valid range is [2,10])
- material - Which material should the rope have (default:
"cable/cable"
) - nogravity - If set, the rope should have no gravity. (default: 0)
Returns
Example
Sample usage, creates a clientside rope between the player entity, and the entity the player is looking at.