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Player:GetEyeTrace

Player:GetEyeTrace

table Player:GetEyeTrace()

Description

Returns a table with information of what the player is looking at.

The results of this function are cached clientside every frame.

Uses util.GetPlayerTrace internally and is therefore bound by its limits.

See also Player:GetEyeTraceNoCursor.

Returns

1 table
Trace information, see Structures/TraceResult.

Example

Prints the entity the player is looking at.

print( Entity( 1 ):GetEyeTrace().Entity )
Output: Entity [0][worldspawn] in console, if you aim at world.

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