Garry's Mod Wiki

Player:GetEyeTrace

Description

Returns a table with information of what the player is looking at.

The results of this function are cached every frame.

See also Player:GetEyeTraceNoCursor

Returns

1 table
Trace information, see Structures/TraceResult

Example

Prints the entity the player is looking at.

print( Entity( 1 ):GetEyeTrace().Entity )
Output: "Entity [0][worldspawn]" in console, if you aim at world.

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