g_colourmodify
Description
Allows modifying the coloring of the screenspace. A material with this shader exists at Material( "pp/colour" )
, which is used by DrawColorModify.
Parameters
number pp_colour_brightness
This value will be added to every pixel's R, G, and B values. 0 means no change.
number pp_colour_colour
The saturation value. Setting this to 0 will turn the image to grey-scale. 1 means no change.
number pp_colour_contrast
Every pixel's R, G, and B values will each be multiplied by this number. 1 means no change.
ITexture fbtexture
The texture to apply the color modifications to. It is expected, but not required, that the material will be drawn onto this texture.
"fbtexture" most likely stands for "frame buffer texture", but this works with any texture, including render.GetSuperFPTex.