umsg
We advise against using this. It may be changed or removed in a future update.
You should be using the net library instead
The umsg (user message) library was previously the most common way of sending information from the server to the client.
Usermessages have a limit of only 256 bytes!
Methods
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes an angle to the usermessage.
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes a bool to the usermessage.
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes a signed char to the usermessage.
umsg.End()
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Dispatches the usermessage to the client(s).
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes an entity object to the usermessage.
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes a float to the usermessage.
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes a signed int (32 bit) to the usermessage.
umsg.PoolString( string string )
We advise against using this. It may be changed or removed in a future update.
Inferior version of util. AddNetworkString
The string specified will be networked to the client and receive a identifying number, which will be sent instead of the string to optimize networking.
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes a signed short (16 bit) to the usermessage.
We advise against using this. It may be changed or removed in a future update.
You should be using net instead
Starts a new usermessage.
Usermessages have a limit of only 256 bytes!
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes a null terminated string to the usermessage.
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes a Vector to the usermessage.
umsg.VectorNormal( Vector normal )
We advise against using this. It may be changed or removed in a future update.
You should be using the net instead
Writes a vector normal to the usermessage.