umsg
We advise against using this. It may be changed or removed in a future update.
You should be using the net library instead
The umsg (user message) library was previously the most common way of sending information from the server to the client.
Usermessages have a limit of only 256 bytes!
Methods
umsg.End()
Dispatches the usermessage to the client(s).
umsg.PoolString( string string )
We advise against using this. It may be changed or removed in a future update.
Inferior version of util.AddNetworkString
The string specified will be networked to the client and receive a identifying number, which will be sent instead of the string to optimize networking.