render.SetStencilZFailOperation
Example
This shows how to reveal hidden sections of entities, wallhack style (from Lex's Stencil Tutorial).
Output:
Sets the Stencil Operation that will be performed on the Stencil Buffer values of pixels affected by draw operations if the Compare Function Passed a given pixel, but it did not Pass the Depth Test.
For more detailed information on the Stencil system, including usage examples, see the Stencils Render Reference page
This shows how to reveal hidden sections of entities, wallhack style (from Lex's Stencil Tutorial).