EffectData
CEffectData EffectData()
Description
Returns a CEffectData object to be used with util.Effect.
This does not create a unique object, but instead returns a shared reference. That means you cannot use two or more of these objects at once.
As a result any values previously set (Origin, Magnitude, Scale etc) will carry over to all future calls of this function, and may unexpectedly affect effects created via util.Effect.
Issue Tracker: 2771
Garry's Mod
Rust
Steamworks
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