EffectData
CEffectData EffectData()
Description
Returns a CEffectData object to be used with util.Effect.
This does not create a unique object, but instead returns a shared reference. That means you cannot use two or more of these objects at once.
This also means that any values previously set will carry over to all future calls of this functions, and may unexpectedly affect effects created via util.Effect.
Issue Tracker: 2771
Garry's Mod
Rust
Steamworks
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