Garry's Mod Wiki

Update Preview Changelog

This page contains upcoming changes to the game in the next update. The update date is available on the Steam News section for Garry's Mod.

The update is already accessible on the dev beta branch, and possibly on the prerelease beta branch.

Game Changes

Additions

  • Added Insurgency (Standalone) to mountable games list
  • Added "Downloaded" category to Addons menu
    • This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC
    • You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
  • 64-bit builds of the game client, Hammer and dedicated server are now available on Windows
  • Build and ship srcds_console.exe (Windows only) - srcds.exe variation that does not create a new console window every time and reuses existing one

Fixes

  • Combine mines now ignore dead players
  • Fixed some prediction errors for built-in weapons (HL1 357, Hornet Gun, Crossbow, HL2 Crossbow, SLAM)
  • Fixed SLAM weapon not using world clicker angles, and some other bugs with it
  • Restore hud_draw_fixed_reticle convar as an alternative texture for default crosshair
  • Implement fade time for ragdoll gibs from props in multiplayer - also fixes them not being cleaned up on map cleanup
  • Fixed SpawnIcon positioning for certain models with bounds only in positive space on each axis (Community Contribution)
  • Fixed crossbow bolts hitting surrounding bounds of weapons, ammo and similar entities
  • Make hitting invulnerable props with Crossbow bolts apply physics force to them
  • Fixed npc_turret_floor dying multiple times when shot while its dying
  • Fixed SuperDOF tiling with poster command (will still be blurry as it just stretches the texture)
  • Fixed SuperDOF final result texture not rendering while main menu is open
  • Fixed legacy server browser launching server refresh on game start if last tab was not "Internet"

Changes

  • NPCs now ignore spectating players that are alive
  • Improved loading screen dialog to show more details when downloading workshop content
  • Remove engine_no_focus_sleep convar, add fps_max_menu and fps_max_nofocus convars - easier to understand "Max FPS" than "sleep time".
  • Try to scale NPC eye pupil size with head/model scale
  • Fixed Inflator tool being able to hit NPC bounding box
  • Updated the Inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating
  • Combine APC vehicle tweaks
    • Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes
    • APC can now explode without a driver
    • Prevent potential crashes at entity limit

Deletions

  • None so far.

TTT Changes

  • string.ToColor can now accept inputs without alpha channel (Community Contribution)

Technical Changes

Additions

  • Added Toggle Hammer input to Func_NavCost
  • Added new Hammer inputs from TF2 for all model entities - SetModel, SetCycle, SetPlaybackRate
  • Enabled Half-Life 2: Episode 2 phys_slideconstraint notifications for constraint sounds support

Fixes

  • Fixed "Render models" particle renderer not setting up model lighting
  • Fixed Faceposer tool creating one extra convar
  • Prevent "give" console command creating certain forbidden entities that would crash the game
  • Cache sound durations to avoid file parsing every time a sound is played (especially on dedicated servers)
  • Fixed a crash with lua_dumptimers_cl when timer names are very long
  • Fixed cl_showents and some other console commands crashing when ran on SRCDS
  • Fixed rare Lua state corruption due to async Lua events after level change
  • L4D1 & L4D2 .nav files can now successfully load (but are still not mounted)
  • Fixed double "scripted_ents library is not a table." warnings
  • Fixed potential crashes with Lightmapped_4WayBlend in DirectX 8 mode
  • Fixed DxSupport system not working correctly, breaking per-GPU graphics presets
  • Fixed Max Health not updating correctly in singleplayer for local player clientside
  • Fixed Airboat water wake effect drawing in the depth pass

Changes

  • Enable STUDIO_DRAW_NO_SHADOWS for for PCF particle model renderer
  • Turn host_state.interval_per_tick into double
  • Update Steamworks API to version 1.64
  • Disable player flashlight offsets when using viewmodel attachment for flashlight position
  • Micro optimizations for Thruster effects (Community Contribution)
  • Minor changes to prop_effect rendering for better integration with community addons (Community Contribution)
  • Swap colors in snd_show display for server and client sounds to match GMod error colors, add SV/CL prefix
  • Reduced cl_detaildist to 3k from 4k by default to improve performance on some maps
  • Do not try to initialize vaudio_speex voice codec when using Steam voice system
  • Prevent player.CreateNextBot and bot command in singleplayer, so you are not kicked for "serevr is full" in singleplayer
  • Mark all g_debug_* convars as cheats consistently

Deletions

  • Removed unused steam client libraries on Linux
  • Removed linux_server_cycle.sh (unused)
  • Removed height2normal.exe & height2ssbumb.exe (unused)
  • Removed con_logfile from code - fixes warnings about it missing when running certain commands
  • Removed dxsupport_sp.cfg and dxsupport_episodic.cfg (unused files)
  • Disable support for dxsupport_override.cfg (unnecessary for GMod)
  • Removed bin/vtex.ico - unnecessary file
  • Stop some pointless materials being loaded on game start up
  • Removed a bunch more Xbox360 GameUI code
  • Removed point_bonusmaps_accessor entity
  • Removed hud_drawhistory_time, player_limit_jump_speed convar (unused)
  • Removed test_freezeframe concommand
  • Removed FCVAR_ARCHIVE from sv_loadingurl - Don't want this to be saved on game clients
  • Removed CHudVoiceSelfStatus HUD element

Developer tool changes

Hammer

  • Prevented Hammer from writing raytraced preview to .tga files (seems unnecessary?)
  • Added env_detail_controller entity to FGD (Community Contribution)
  • Improved GUI scaling with DPI in various areas
  • Prevent spam about missing $spriteFrame material parameter
  • Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material
  • Sprite helpers inherit entity color, so env_sprite entities show correct sprite color
  • Fixed Hammer Carve command wiping all overlay faces, even if they are not carved
  • Prompt the user for a new name if picking an entity that has no name
  • Fixed up/down arrows in "Make hollow" popup not doing anything
  • Fixed undo breaking info_decal previews

Map Compile Tools

  • Added support for -embed to VBSP
  • Enable BSPZIP.exe compression (-repack argument ported from TF2 version)

Other

  • None so far.

Lua API Changes

Additions

Fixes

Changes

  • GM:PostPlayerDraw now throws a non halting error when an infinite loop is broken to let developers know there's an issue
  • string.ToColor can now accept inputs without alpha channel (Community Contribution)

Deletions

  • Make vcr_verbose convar blocked from Lua and a cheat

network_test beta exclusive changes

The network_test beta includes changes that are not network compatible with other versions of the game, i.e. you will not be able to join existing servers on that beta. They are put on a separate beta to be able to be tested by the community without inconveniencing players of other beta versions.

Additions

  • None so far.

Fixes

  • None so far.

Changes

  • None so far.

Deletions

  • None so far.