Garry's Mod Wiki

Update Preview Changelog

This page contains upcoming changes to the game in the next update. The update date is available on the Steam News section for Garry's Mod.

The update is already accessible on the dev beta branch, and possibly on the prerelease beta branch.

Game Changes

Additions

  • Added 3 new props from Half-Life 2 sources related to the cargo containers
  • Added 9 new combine related props variations from licensee repo

Fixes

  • Fixed double notifications when hitting Sandbox vehicle limit
  • Fixed demo-to-video feature on 64bit Windows builds
  • Fixed Hacked Rollermines ignoring Combine Hunters
  • Added fallback CS:S hostage pain sounds
  • Fixed normals on a few more built-in models
  • Fixed model tangents on cargo container props to make bump-mapping to work correctly
  • Prevent gmod_tool related Lua error when having addon tools in non Sandbox gamemodes
  • Fixed Zombies creating double ragdolls with keep corpses on
  • Restored functionality of sk_auto_reload_time - Requires gmod_suit set to 1. Value of 0 or below disables the feature.
  • Handle right click menus making Lua errors in Sandbox when "originator" panel (such as spawnicons) is removed
  • Fixed subscribed dupes/saves/demos being treated as addons when they only have a single workshop tag
  • Adjusted combine_booth_tall01b.vmt to be less extremely glossy
  • Fixed missing material on that one CS:S lamp prop and EP1 stalker pod prop

Changes

  • Removed half-working spawnmenu-only check for citizen RPG usage, just enable all citizens with RPGs to attack gunships, even in Half-Life 2 campaign
  • Updated a whole bunch of built-in spawnicons
  • Update default spawnlists to include new props and group similar props together in Counter-Strike, Team Fortress 2 and L4D1 spawnlists
  • Forced 64bit builds to be the default on Windows (-force32bit can be used on gmod.exe to force 32bit builds)
  • Disable panel drag'n'drop with mouse 3/4/5 to prevent accidental drag'n'drops
  • Enabled ALT+F4 closing the game (with confirmation prompt)

Deletions

  • None so far.

TTT Changes

  • None so far.

Technical Changes

Additions

  • Added ability to load Workshop IDs from a file on dedicated servers instead of a Steam Workshop collection
  • Added p2p_force_reliable convar to optionally force all network messages to go through the reliable channel
  • Added UpdateScreenEffectTexture material proxy, for use on models that show what is currently on screen

Fixes

  • Fixed a crash with SourceTV/HLTV
  • Fixed various potential crash issues when creating or searching for entities in-engine
  • Fixed bone cache always caching root bone but sometimes not calculating it, leading to corrupted values
  • Attempt a different fix for CBaseAnimatiing overlay layers resetting on server (re)join
  • Force Lua panels to think & enable clipping when main menu is open, to maintain same behavior as when the main menu is not open
  • Prevent Lua errors when using prop_effect in base gamemode
  • Added more decompression self checks
  • Material reading crash fixes
  • Fixed potential npc_alyx related crashes to do with NPC sound hints
  • Fixed a crash with constraint notification system on that one CS:S map
  • Make dedicated server workshop cleanup do it in the correct folder (cache/srcds/ instead of cache/workshop/)
  • Fixed ropes being invisible when multicore rendering is enabled but multicore rope rendering is disabled
  • Fixed missing data in NPC weapon list (from addons) bricking the spawnmenu
  • Applied fixes for getmetatable(), math.ceil and math.floor from LuaJIT repository
  • Fixed sounds sometimes being cut off when played through an env_microphone entity

Changes

  • Added some bone cache bounds checking
  • Added feedback message to host_writeconfig_lua concommand when ran
  • Made "failed to dlopen" console print skips case insensitive on Linux/MacOS
  • Use more dynamic fallback for Infected shader - instead of shipping edited materials with shader swapped out, we do it in code
  • Make r_DrawBeams 2 affect sprite trails (to draw in wireframe)

Deletions

  • Stop HLTV clients running hidden "spectate" console command which was removed
  • Remove CExampleEffect screen space effect from builds

Developer tool changes

Hammer

  • None so far.

Map Compile Tools

  • Removed some map compile tool parameters
    • -novconfig - was non functional basically
    • -vproject - same as -game, irrelevant for GMod
    • -x360, -nox360 - never existed
    • -xbox - Same as -nodrawtriggers + one other pointless option
    • Moved -tmpout from VVIS (doesn't exist) to VBSP (exists)
    • VBSP's -virtualdispphysics - never worked/doesn't exist
    • Document some undocumented VBSP params (Already documented on VDC, so nothing new)
  • Added -noTJuncsDetail to VBSP from Team Fortress 2
  • Applied T-Junction limit softcap (instead of crashing) (Community Contribution)
  • Bumped MAX_MAP_TEXINFO to the new TF2 limit (16k>32k)
  • Other map compile tool related changes (Community Contribution)
    • Removed redundant VRAD code + fix VRAD potentially adding new planes to the map
    • Increased limit of detail sprites added by VBSP to its new TF2 limit (2mil=>2bil)

Other

  • None so far.

Lua API Changes

Additions

  • Make Entity:Get/SetNetworkAngles exist serverside for consistency with Entity:SetNetworkOrigin

Fixes

  • Fixed usage SWEP:CustomAmmoDisplay causing UI overlaps when hiding/unhiding the secondary ammo display
  • Re-enable setting filter entities via Entity:SetSaveValue
  • Fixed engine.LightStyle only updating static prop lighting once (Community Contribution)
  • Fixed engine.CloseServer falsely claiming the server is shutting down when ran without any of the pre-requisite command line switches
  • Fixed IN_MOVERIGHT/LEFT not activating for Player:KeyDown when moving using a controller
  • Fixed clientside Player:KeyDown in singleplayer not detecting movement IN_ enums when using a controller to move
  • Fixed SetNWVarProxy callback's old value being the new value

Changes

  • Add more entities to Lua override-able list - filter_activator_context, game_player_equip, trigger_push, ambient_generic, item_battery, item_healthkit, item_suit, item_longjump, func_pushable, func_healthcharger, func_recharge, Half-Life: Source ammo entities, weaponbox, speaker, Satchel entities, func_tankmortar
  • Make surface.DrawPoly throw an error when giving it less than 3 verts
  • Updated file.Read blocklist so it doesn't affect file and folder names in DATA path
  • Make Entity:SetPos run trigger touch events

Deletions

  • Blocked envmap and lightprobe console commands from Lua

network_test beta exclusive changes

The network_test beta includes changes that are not network compatible with other versions of the game, i.e. you will not be able to join existing servers on that beta. They are put on a separate beta to be able to be tested by the community without inconveniencing players of other beta versions.

Additions

  • None so far.

Fixes

  • None so far.

Changes

  • None so far.

Deletions

  • None so far.