The structure used by Structures/VehicleParams.
The maximum angle at which the vehicle can turn while boosting
The maximum angle at which the vehicle can turn while moving at max speed and not boosting
The maximum angle at which the vehicle can turn while moving slowest
Disabled in Garry's Mod. In Half-Life 2: Episode 2 this dictates whether the vehicle should leave wheel dust effects when driving around
Whether the vehicle is allowed to skid/drift
In Hammer Units