BONE
Description
Used by Entity:BoneHasFlag.
Values
BONE_PHYSICALLY_SIMULATED | 1 | Bone is physically simulated when physics are active |
BONE_PHYSICS_PROCEDURAL | 2 | Procedural when physics is active |
BONE_ALWAYS_PROCEDURAL | 4 | Bone is always procedurally animated |
BONE_SCREEN_ALIGN_SPHERE | 8 | Bone aligns to the screen, not constrained in motion. |
BONE_SCREEN_ALIGN_CYLINDER | 16 | Bone aligns to the screen, constrained by it's own axis. |
BONE_CALCULATE_MASK | 31 | |
BONE_USED_BY_HITBOX | 256 | A hitbox is attached to this bone |
BONE_USED_BY_ATTACHMENT | 512 | An attachment is attached to this bone |
BONE_USED_BY_VERTEX_LOD0 | 1024 | |
BONE_USED_BY_VERTEX_LOD1 | 2048 | |
BONE_USED_BY_VERTEX_LOD2 | 4096 | |
BONE_USED_BY_VERTEX_LOD3 | 8192 | |
BONE_USED_BY_VERTEX_LOD4 | 16384 | |
BONE_USED_BY_VERTEX_LOD5 | 32768 | |
BONE_USED_BY_VERTEX_LOD6 | 65536 | |
BONE_USED_BY_VERTEX_LOD7 | 131072 | |
BONE_USED_BY_VERTEX_MASK | 261120 | |
BONE_USED_BY_BONE_MERGE | 262144 | Bone is available for bone merge to occur against it |
BONE_USED_BY_ANYTHING | 524032 | Is this bone used by anything?
( If any BONE_USED_BY_* flags are true ) |
BONE_USED_MASK | 524032 |