Garry's Mod Wiki

BONE

Description

Values

BONE_PHYSICALLY_SIMULATED1Bone is physically simulated when physics are active
BONE_PHYSICS_PROCEDURAL2Procedural when physics is active
BONE_ALWAYS_PROCEDURAL4Bone is always procedurally animated
BONE_SCREEN_ALIGN_SPHERE8Bone aligns to the screen, not constrained in motion.
BONE_SCREEN_ALIGN_CYLINDER16Bone aligns to the screen, constrained by it's own axis.
BONE_CALCULATE_MASK31
BONE_USED_BY_HITBOX256A hitbox is attached to this bone
BONE_USED_BY_ATTACHMENT512An attachment is attached to this bone
BONE_USED_BY_VERTEX_LOD01024
BONE_USED_BY_VERTEX_LOD12048
BONE_USED_BY_VERTEX_LOD24096
BONE_USED_BY_VERTEX_LOD38192
BONE_USED_BY_VERTEX_LOD416384
BONE_USED_BY_VERTEX_LOD532768
BONE_USED_BY_VERTEX_LOD665536
BONE_USED_BY_VERTEX_LOD7131072
BONE_USED_BY_VERTEX_MASK261120
BONE_USED_BY_BONE_MERGE262144Bone is available for bone merge to occur against it
BONE_USED_BY_ANYTHING524032Is this bone used by anything?

( If any BONE_USED_BY_* flags are true )

BONE_USED_MASK524032