ParticleEmitter
Description
Creates a new CLuaEmitter.
Do not forget to delete the emitter with CLuaEmitter:Finish once you are done with it
There is a limit of 4097 emitters that can be active at once, exceeding this limit will throw a non-halting error in console!
Arguments
1 Vector position
The start position of the emitter.
This is only used to determine particle drawing order for translucent particles.
2 boolean use3D = false
Whenever to render the particles in 2D or 3D mode. Supplying "true" will enable 3D (non-billboarded), otherwise it will default to 2D.
Returns
Example
Creates a simple spark particle effect 100 units above where the local player is looking at.