Player:SetEyeAngles
Description
Sets the local angle of the player's view (may rotate body too if angular difference is large)
Arguments
Example
Points a player at Vector( 0, 0, 0 )
local ply = LocalPlayer() // Or any player
local vec1 = Vector( 0, 0, 0 ) -- Where we're looking at
local vec2 = ply:GetShootPos() -- The player's eye pos
ply:SetEyeAngles( ( vec1 - vec2 ):Angle() ) -- Sets to the angle between the two vectors
Output: Local player will look at 0,0,0