Player:SetEyeAngles
Description
Sets the local angle of the player's view (may rotate body too if angular difference is large)
This function works differently when the player is in a vehicle. In that case passing
Angle(0, 90, 0)
will have the player look forward (out the windshield) and Angle(0, 0, 0)
will have them look to the right.Arguments
Example
Points the first player at Vector(0, 0, 0)
or forward if they are in a vehicle
Output: The first player will look at 0, 0, 0 or forward if they are in a vehicle