Garry's Mod Wiki


Player:SetEyeAngles( Angle angle )


Sets the angle of the player's view (may rotate body too if angular difference is large)


1 Angle angle
Angle to set the view to


Points a player at Vector(0,0,0)

local ply = LocalPlayer() // Or any player local vec1 = Vector(0,0,0) -- Where we're looking at local vec2 = ply:GetShootPos() -- The player's eye pos ply:SetEyeAngles((vec1 - vec2):Angle()) -- Sets to the angle between the two vectors
Output: Local player will look at 0,0,0

Page Links

Special Pages



Render Time: 34ms

Session 0
DB GetPage 4
Generate Html 7
SaveChanges 8
Render Body 0
Render Sidebar 12