PhysObj:LocalToWorld
Description
Translates a vector in the physics object's local space into worldspace coordinates.
Internally transforms the vector by the PhysObj:GetPositionMatrix.
local matrixWorldTransform = PhysObj:GetPositionMatrix()
local vecWorldspaced = Vector()
vecWorldspaced:Set( vecLocal )
vecWorldspaced:Mul( matrixWorldTransform )
return vecWorldspaced
So in GLua it approximates to:
Garry's Mod
Rust
Steamworks
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