engine.LightStyle
Description
This is a direct binding to the function engine->LightStyle
. This function allows you to change the default light style of the map - so you can make lighting lighter or darker. You’ll need to call render.RedownloadAllLightmaps clientside to refresh the lightmaps to this new color.
Calling this function with arguments 0 and "a" will cause dynamic lights such as those produced by the Light tool to stop working.
Issue Tracker: 3626
Issue Tracker: 3626
Arguments
1 number lightstyle
The lightstyle to edit. 0 to 63. If you want to edit map lighting, you want to set this to 0.
2 string pattern
The pattern to change the lightstyle to.
a
is the darkest, z
is the brightest. You can use stuff like "abcxyz" to make flashing patterns. The normal brightness for a map is m
. Values over z
are allowed, ~
for instance.