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weapons.Register( table swep_table, string classname )


Used to register your SWEP with the engine.

Sub-tables provided in the first argument will not carry over their metatable, and will receive a BaseClass key if the table was merged with the base's. Userdata references, which includes Vectors, Angles, Entities, etc. will not be copied.


1 table swep_table
The SWEP table
2 string classname
Classname to assign to that swep

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