Garry's Mod Wiki


  Player net.ReadPlayer()


Reads a player entity that was written with net.WritePlayer from the received net message.

You should always check if the specified entity exists as it may have been removed and therefore NULL if it is outside of the local players PVS or was already removed.

You must read information in same order as you write it.


1 Player
The player, or Entity(0) if no entity could be read.