3 number Bone1Bone of first entity (0 for non-ragdolls)
4 number Bone2Bone of second entity (0 for non-ragdolls)
5 Vector LPos1Position on the first entity, in its local space coordinates.
6 Vector LPos2Position on the second entity, in its local space coordinates.
7 number forcelimitAmount of force until it breaks (0 = unbreakable)
8 number torquelimitAmount of torque (rotation speed) until it breaks (0 = unbreakable)
9 number xminMinimum angle in rotations around the X axis local to the constraint.
10 number yminMinimum angle in rotations around the Y axis local to the constraint.
11 number zminMinimum angle in rotations around the Z axis local to the constraint.
12 number xmaxMaximum angle in rotations around the X axis local to the constraint.
13 number ymaxMaximum angle in rotations around the Y axis local to the constraint.
14 number zmaxMaximum angle in rotations around the Z axis local to the constraint.
15 number xfricRotational friction in the X axis local to the constraint.
16 number yfricRotational friction in the Y axis local to the constraint.
17 number zfricRotational friction in the Z axis local to the constraint.
18 number onlyrotationOnly limit rotation, free movement.
19 number nocollideWhether the entities should be no-collided.