Entity:SetColor
Description
Sets the color of an entity.
Some entities may need a custom render mode set for transparency to work. See example 2.
Entities also must have a proper render group set for transparency to work.
When rendering a model manually via Entity:SetNoDraw inside ENTITY:Draw, you may need to use render.SetColorModulation in the render hook (where you call Entity:DrawModel) instead.
Arguments
Example
Loop through all players, make them black
Example
Creates a wooden crate at 0,0,0 and turns it a transparent green