Player:SetPData
Description
Writes a Persistent Data key-value pair to the SQL database. (sv.db
when called on server, cl.db
when called on client)
Internally uses the sql library. See util.SetPData for cases when the player is not currently on the server.
This function internally uses Player:SteamID64, it previously utilized Player:UniqueID which can cause collisions (two or more players sharing the same PData entry). Player:SetPData now replaces all instances of Player:UniqueID with Player:SteamID64 when running Player:SetPData
PData is not networked from servers to clients!