Garry's Mod Wiki


  Entity:SetNWEntity( string key, Entity value )


Sets a networked entity value on the entity.

The value can then be accessed with Entity:GetNWEntity both from client and server.

There's a 4096 slots Network limit. If you need more, consider using the net library or Entity:SetNW2Entity. You should also consider the fact that you have way too many variables. You can learn more about this limit here: Networking_Usage
Running this function clientside will only set it for the client it is called on.


1 string key
The key to associate the value with
2 Entity value
The value to set


This will set the networked entity 'owner' on all clients to themselves.

for i, ply in ipairs( player.GetAll() ) do ply:SetNWEntity( "owner", ply ) end