GM:ScalePlayerDamage
Description
This hook allows you to change how much damage a player receives when one takes damage to a specific body part.
This is called only for bullet damage a player receives, you should use GM:EntityTakeDamage instead if you need to detect ALL damage.
Arguments
Returns
1 boolean
Return true to prevent damage that this hook is called for, stop blood particle effects and blood decals.
It is possible to return true only on client ( This will work only in multiplayer ) to stop the effects but still take damage.
Example
Makes the player take twice as much damage when shot in the head, and only half damage when shot in the limbs.