GM:ScalePlayerDamage
Description
This hook allows you to change how much damage a player receives when one takes damage to a specific body part.
This is called only for bullet damage a player receives, you should use GM:EntityTakeDamage instead if you need to detect ALL damage.
Arguments
Returns
1 boolean
Return true to prevent damage that this hook is called for, stop blood particle effects and blood decals.
It is possible to return true only on client ( This will work only in multiplayer ) to stop the effects but still take damage.
Example
Makes the player take twice as much damage when shot in the head, and only half damage when shot in the limbs.
function GM:ScalePlayerDamage( ply, hitgroup, dmginfo )
if ( hitgroup == HITGROUP_HEAD ) then
dmginfo:ScaleDamage( 2 ) // More damage when we're shot in the head
else
dmginfo:ScaleDamage( 0.50 ) // Less damage when shot anywhere else
end
end