Entity:GetRagdollOwner
Description
Returns the entity which the ragdoll came from. The opposite of Player:GetRagdollEntity.
Returns
Example
Loop through all player ragdolls and print their owners (clientside).
for _, ent in ipairs( ents.FindByClass( "class C_HL2MPRagdoll" ) ) do
if ( IsValid( ent:GetRagdollOwner() ) ) then
print( ent:GetRagdollOwner() )
end
end
Output: While a player is dead and their ragdoll is spawned this returns:
Player [1][PlayerName]