1 Vector originOrigin to render the effect at
2 Angle angleAngle to render the effect at
3 Vector usableFocusPointPoint to focus the effect at
4 number angleSizeAngle size of the effect
5 number radialStepsAmount of radial steps to render the effect with
6 number passesAmount of render passes
7 boolean spinWhether to cycle the frame or not
8 table inViewTable of view data
9 number fovFOV to render the effect with