1 Vector originOrigin to render the effect at
 2 Angle angleAngle to render the effect at
 3 Vector usableFocusPointPoint to focus the effect at
 4 number angleSizeAngle size of the effect
 5 number radialStepsAmount of radial steps to render the effect with
 6 number passesAmount of render passes
 7 boolean spinWhether to cycle the frame or not
 8 table inViewTable of view data
 9 number fovFOV to render the effect with