Garry's Mod Wiki

Entity:GetCollisionBounds

  Vector, Vector Entity:GetCollisionBounds()

Description

Returns an entity's collision bounding box.

In most cases, this will return the same bounding box as Entity:GetModelBounds unless the entity does not have a physics mesh or it has a PhysObj different from the default.

Collision bounds can be previewed in singleplayer via ent_bbox console command, while looking at a desired entity and with developer 1. (Will appear as an orange wireframe box)

Returns

1 Vector
The minimum vector of the collision bounds, basically Entity:OBBMins.
2 Vector
The maximum vector of the collision bounds, basically Entity:OBBMaxs.