Garry's Mod Wiki



Returns an entity's collision bounding box. In most cases, this will return the same bounding box as Entity:GetModelBounds unless the entity does not have a physics mesh or it has a PhysObj different from the default.

This can be out-of-sync between the client and server for weapons.


1 Vector
The minimum vector of the collision bounds
2 Vector
The maximum vector of the collision bounds

Page Links

Special Pages



Render Time: 30ms

Session 0
DB GetPage 3
Generate Html 6
SaveChanges 8
Render Body 0
Render Sidebar 11