Garry's Mod Wiki


  Vector, Vector Entity:GetCollisionBounds()


Returns an entity's collision bounding box. In most cases, this will return the same bounding box as Entity:GetModelBounds unless the entity does not have a physics mesh or it has a PhysObj different from the default.

This can be out-of-sync between the client and server for weapons.

Issue Tracker: 223


1 Vector
The minimum vector of the collision bounds
2 Vector
The maximum vector of the collision bounds