Entity:GetCollisionBounds
Description
Returns an entity's collision bounding box.
In most cases, this will return the same bounding box as Entity:GetModelBounds unless the entity does not have a physics mesh or it has a PhysObj different from the default.
Collision bounds can be previewed in singleplayer via ent_bbox
console command, while looking at a desired entity and with developer 1
. (Will appear as an orange wireframe box)