Sends the current message to the server.
The message name must be pooled with util.AddNetworkString beforehand!
Sends a simple
hello_world message with the string
Hi to the server
hello_worldis sent to the server. The server can handle this with net.Receive.
Remember that any client has the potential to send any net message at any time. Don't trust the client-side! On your server-side net.Receive, make sure to verify the message sender's permissions whenever you can and prevent expensive functions from being run too often.